I’m a software engineer with a B.S.E. in Computer Science from the University of Michigan, focused on low-level, performance-critical systems — game engines, C++, and the tooling that makes building them faster.
Recent work:
- A3 Engine — a custom C++ game engine (SDL2, Lua scripting, Box2D physics) targeting Windows, macOS, Linux, and Nintendo Switch, tuned with data-oriented design to handle 200,000 active particles at a locked 60 FPS.
- Resumate — an ATS-friendly Markdown-to-PDF resume generator, containerized with Docker.
- Merged an open source PR to Xournal++ (14.7k★), adding the ability to open PNGs directly from the command line.
- AI Trainer / Game Development Expert at Handshake AI, writing game-dev specifications and making expert design calls in engines like Godot and Defold to produce training data for LLM reasoning.
I like staying hands-on architecting my own projects, and I use AI as a tool to explore design tradeoffs and speed up my own workflow — not to hand off the thinking.
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